1.The game is to be called Mod League and is a modified version of Rugby League.The game to be played by all children at Year Five and Six primary school which is under the age of eleven years at midnight of 31st August (at the start of each season), as prescribed by the Youth Commission.
2.The maximum number of players per team is eleven (five forwards and six backs) with as many substitutes as needed, but each player MUST play at least half a whole game.
3.The games will be played in two halves. The maximum length of each half is to be twenty minutes with a five minute interval.
4.The pitch dimensions should be 80 metres in length and 50 metres in width maximum. The goal posts should be padded and situated outside the field of play.
5.Size of the ball: The game will be played with a Mod League ball or size four standard Rugby League ball.
6.The normal six tackle rule applies
7.A try is scored in the normal way by placing or touching the ball down on or over the opponents try line.
8.After each tackle all players must retire ten metres prior to the play the ball except for a single marker who must be square to the play the ball without interfering. The marker is not allowed to strike for the ball or move until the ball is passed by the acting half back or the acting half back clears the ruck (runs with the ball). The tackled player should restart the game by way of a play the ball. The ball must be played backwards in the correct manner and where the tackle occurred.
9.If the acting half back is tackled with the ball, it will result in a handover of possession to the opposition.
10.Kicking
a. Kicking is permissible after a try has been awarded. The kick should be taken no more than ten metres from each side of the posts. No player
is allowed a second kick at goal until every other player in the team has had an attempt.
b. Kicking in open play is also allowed.
11.The game will commence with a place kick off
from the centre line at the beginning of each half by:
a. At the start of the first half the team who loses the toss of a coin for choice of playing ends.
b. At the start of the second half, by their opponents.
All starts and restarts, other than at the commencement of each half will be with a play the ball as described in Rule 9.
12.A passive scrum shall be formed by no less than five players from each team. The scrum shall be formed no nearer than ten metres from all touch lines or the try lines after the following situation:
If the ball goes out of play in touch (not touch in goal) the scrum is to form ten metres in from touch opposite where the ball last made contact with the field of play or player (but no nearer than ten metres to the goal line).
The team NOT responsible for the first, or only infringement or making the ball go out of play will have the head and feed.
The ball must enter the tunnel of the scrum and both scrumhalves must retire behind their forwards' rear feet.
The scrum half must feed the ball in the correct manner, it is then struck (won) by the hooker of the feeding team, to enable the ball to leave the scrum through a legitimate route and according to the rules of the game.
The scrum shall be formed. No pushing is allowed and the team without the feed of the ball cannot strike for the ball
13.All other infringements (knock-ons, forward passes, off side etc.) will result in a hand over to the non-offending team and they will resume play using a play the ball restart that will not count as part of the six tackle count.
14.All infringement in the goal area will result in play restarting fifteen metres from the goal
line in a central position.
15.NO ball stealing.
16.Any act of foul play will result in a ten metre advance up the field of play to the non-offending side. The game will recommence with a tap restart ten metres infield from the nearest touchline.
NB. A quick restart on the mark may also be taken; if the player is tackled in possession it does NOT result in a handover to the opposition.
17.Any rule not covered will be as per international rules.